Información sobre Adobe Substance 3D Painter / Designer 2021

1 de febrero de 2021, 8:17 en Allkeyshop Video Gaming News, GNews, Noticias con ningún comentario

Adobe Substance Painter le permite pintar y texturizar modelos 3D en tiempo real, mientras que Substance Designer le ofrece las herramientas para crear materiales personalizados.

Par  Author Ingo  Ingo  |  Author Daniel Burrows  Windfell  |  RenzoXRock Twitch RenzoXRock

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Adobe Substance Painter 2021


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fuente de la imagen: substance3d.com

Substance Painter 2021 es una aplicación de texturas modeladas que ayuda a los profesionales y entusiastas a dar vida a sus creaciones.

Diseñada para que la utilicen personas de todos los niveles de habilidad, puedes utilizar materiales inteligentes para que las texturas se envuelvan en tus objetos automáticamente o para pintar recursos detallados.

Substance Painter es compatible con muchas plataformas, incluyendo Unity, Unreal, Amazon, VRay y Renderman.

 

 

PINTAR EN 3D CON SUBSTANCE PAINTER



 

Adobe Substance Designer 2021


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fuente de la imagen: substance3d.com

Substance Designer es utilizado por más del 95% de los proyectos de juegos AAA y es la herramienta de creación de materiales y escaneo de procesos líder en la industria.

Toma el control total y crea materiales con un número infinito de variaciones.

Substance Designer te permite crear materiales procedurales, basados en el escaneo o híbridos de Substance y MDL que son compatibles con muchos motores de juego.

 

 

LA HERRAMIENTA DEFINITIVA DE CREACIÓN DE MATERIALES EN 3D



 

CD PROJEKT RED REVELA LOS DETALLES DE LA PRODUCCIÓN Y EL USO DE SUBSTANCE PAINTER


Cyberpunk 2077 es uno de los juegos más importantes que salieron en 2020. En una reciente entrevista con Magazine by Substance, el Director Técnico de Arte, Krzysztof Krzyścin, reveló que para Cyberpunk 2077, el pipeline de texturización del equipo pasó por Substance Painter.

Cyberpunk 2077 creó sus materiales y el sistema de sombreado multicapa dentro de REDengine y lo conectó con Substance Paint y Designer mediante plugins.



 

Sigue leyendo en | A World full of Substance Article

Básicamente, esto significa que los recursos del juego pueden ser editados por diferentes personas utilizando Substance Painter y Substance Designer y trasladados fácilmente al REDengine.

     
Author Ingo

Ingo

¡Ingo es rápido! Estudió comercio electrónico y tiene sus raíces por ahora en la animada Alemania. Al mismo tiempo, como ambicioso consultor de influencers, está cerca de las comunidades de juego y de los desarrolladores de juegos. A menudo conoce las tendencias actuales. Ingo tiene una fascinación especial como editor de reseñas de juegos.

       

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